Daily App Store Report 2026-10-02
The biggest development today (2026-10-02) was the simultaneous appearance of three Supercell titles—Brawl Stars, Clash of Clans, and Hay Day—in overall/grossing charts across multiple countries. In DE, Brawl Stars reached #10 (+81) and Clash of Clans #8 (+79), both rising sharply from the previous report. All 468 charts and 45,701 rows were captured with zero missing data, and every chart can be compared with the previous report.
1. New Entries
The strongest signal is Supercell's simultaneous multi-country arrival. In overall/grossing, Brawl Stars ranked #17 in JP, #26 in KR, #82 in GB, and #86 in US; Clash of Clans ranked #22 in GB, #36 in US, and #70 in KR; and Hay Day ranked #41 in HR, #66 in GB, and #68 in US. In DE, all three surged versus the previous report—to #10 (+81), #8 (+79), and #12 (+72)—making synchronized monetization events highly likely. Sports/MOBA spending also moved in sync: eFootball™ ranked #23 in KR, #67 in GB, #77 in DE, and #94 in HR, while 모바일 레전드: Bang Bang ranked #40 in DE, #75 in KR, #81 in GB, and #83 in JP in ios-games/grossing. Another cluster appeared in ios-music/paid: OnPitch in four countries (JP #42, DE #47, US #83, KR #99), CloudBeats in JP #21, GB #51, and US #84, with WEAR and Vascular also appearing simultaneously in three countries.
2. Sharp Monthly Rises
The reference date is 2026-09-02 (30 days ago, although it is also the earliest date in the archive, so a full month's history is not yet available). The largest climbs were Colony Flow! (JP/ios-games/free #3, +97), Vidi · Media Center (HR/ios-entertainment/paid #2, +95), FUTBIN FC 27 (GB/ios-sports/free #7, +93), GlobalComix (HR #5, +92), and Bus Fever Party! (JP #5, +91). Apps absent on the reference date that reached #1 this time include APTV (ios-utilities/free in DE and HR), Love Island Adria (ios-entertainment/free and overall/free in HR), and AI Maker (US/ios-graphics-design/free #1, +85).
3. By Tier
The head remains stable: top (1–10) had 4,675 slots, with 85% held, 2% new, and |Δ| of 3. Mid (11–50) recorded 81%/7%/6.8, while bottom (51–100) recorded 70%/18%/9.5, showing that turnover is concentrated at the tail. Google had the most slots across every tier—124 top, 152 mid, and 76 bottom—followed by Microsoft (36/91/43).
4. By Country
All 78 of 78 charts were comparable in each of the six markets. The US was the most stable (88% of top-10 slots held), while HR was the most fluid (82% held and 1,051 new entries); KR had the fewest new entries at 765. Shared hits included TestFlight, Paprika Recipe Manager 3, and Duolingo (grossing), all #1 in all six countries; Replit and Cursor also placed in the top 4 across all six. By contrast, JP's paid budgeting apps—現金出納帳Pro #1 +90, まねき家計簿 #2, and No Spend Tracker #3—and KR's bubble for STARSHIP at #1 in overall/free were entirely local phenomena.
5. By Category
The most active categories were ios-utilities (361 new entries), ios-music (332), ios-education (323), and ios-sports (272, with the lowest top-10 held rate at 81%). The least active were ios-shopping (77 new entries, 92% held), ios-news (90%), and ios-productivity (90%).
Key Findings
1. Three Supercell titles entered overall/grossing charts across multiple countries on the same day
Brawl Stars entered overall/grossing at #17 in JP, #26 in KR, #82 in GB, and #86 in US; Clash of Clans at #22 in GB, #36 in US, and #70 in KR; and Hay Day at #41 in HR, #66 in GB, and #68 in US. In addition, DE saw Brawl Stars at #10 (+81), Clash of Clans at #8 (+79), and Hay Day at #12 (+72) versus the previous report; Brawl Stars reached #9 (+81) in JP's ios-games/grossing, while Hay Day reached #21 (+74) in US ios-games/grossing. When multiple titles from the same publisher move on the monetization side across several countries on the same day, it indicates synchronized publisher-wide monetization efforts rather than title-specific buzz. If producing a story today, “Supercell's simultaneous event” is the highest-confidence angle.
Confidence: High
2. eFootball™ and 모바일 레전드 also appeared across four countries simultaneously, as competitive-game monetization moved together
eFootball™ (KONAMI) entered overall/grossing at #23 in KR, #67 in GB, #77 in DE, and #94 in HR. 모바일 레전드: Bang Bang (MOONTON) entered ios-games/grossing at #40 in DE, #75 in KR, #81 in GB, and #83 in JP. Alongside Supercell, today's simultaneous multi-country arrivals are concentrated in monetization for competitive live-service games. This can be treated as a genre-wide monetization cycle, not a story about individual titles.
Confidence: High
3. Four paid music tools entered ios-music/paid across multiple countries on the same day; the category logged 332 new entries
OnPitch - Vocal Pitch Monitor appeared in four countries—JP #42, DE #47, US #83, and KR #99—while CloudBeats appeared in JP #21, GB #51, and US #84; WEAR Texture Processor in US #41, DE #82, and GB #86; and Vascular - Tactile Synth in DE #48, GB #55, and JP #67. ios-music logged 332 category-level new entries and an 87% top-10 held rate, with the top remaining stable while paid tools are rapidly rotating through the middle and lower ranks. It is the only category where a cross-market feature on paid niche tools clearly works.
Confidence: High
4. The largest monthly climb was Colony Flow! (JP/ios-games/free), up +97 to #3
Top performers versus the 2026-09-02 reference date were Colony Flow! at #3 (+97), Vidi · Media Center (HR/ios-entertainment/paid) at #2 (+95), FUTBIN FC 27 Evolutions & More (GB/ios-sports/free) at #7 (+93), GlobalComix (HR/ios-magazines-newspapers/grossing) at #5 (+92), and Bus Fever Party! (JP/ios-games/free) at #5 (+91). Two Japanese free casual games are among the top performers, showing how much the JP free games chart has changed over a month.
Confidence: High
5. Absent on the reference date and now #1: APTV (DE and HR utilities) and Love Island Adria (HR)
Apps not present on the 2026-09-02 reference date that reached #1 this time were APTV (DE/ios-utilities/free and HR/ios-utilities/free), Love Island Adria (HR/ios-entertainment/free and HR/overall/free), and AI Maker: Photo Video Filters (US/ios-graphics-design/free #1, +85). APTV also newly entered HR/overall/free at #5 today, suggesting simultaneous traction across two countries. Love Island Adria is an HR-only phenomenon tied to RTL Hrvatska's broadcast.
Confidence: Medium
6. Turnover is concentrated at the tail: bottom is 18% new with |Δ| 9.5; top is 2% new with |Δ| 3
top (1–10) comprised 4,675 slots, with 85% held, 2% new, and an average movement of 3. Mid (11–50) comprised 18,540 slots at 81%, 7%, and 6.8; bottom (51–100) comprised 22,486 slots at 70%, 18%, and 9.5. The head is effectively unchanged, while newsworthy movement occurs below rank 51. For daily “what changed” coverage, use the bottom tier; for establishing authority, use the top tier.
Confidence: High
7. Google holds the most slots across all three tiers (top 124 / mid 152 / bottom 76)
Top-tier slot ownership was Google 124, Microsoft Corporation 36, Guild of Master Craftsman Publications Ltd 30, Instagram, Inc. 29, and AMZN Mobile LLC 23. Google also held 152 mid-tier slots and 76 bottom-tier slots; Microsoft held 91 and 43, respectively. The 85% held rate at the head reflects the constant presence of major companies, meaning new entrants structurally emerge only from the tail.
Confidence: High
8. The US is the most stable (88% top-10 held), while HR is the most fluid (82% and 1,051 new entries)
All 78 of 78 charts were comparable in each of the six markets. HR had the most new entries at 1,051, followed by DE 987, US 906, GB 922, JP 879, and KR with the fewest at 765. Top-10 held rates were US 88%, GB 86%, DE 85%, KR 85%, JP 83%, and HR 82%. The smaller HR market changes daily because of local factors such as Love Island Adria, Blic at #5, and Trebam.hr at #6 (+84), while the US top ranks barely move. For fresh story ideas, look to HR and DE; for authoritative staples, look to the US.
Confidence: High
9. Regular top-10 apps across all six countries are developer tools and AI: TestFlight, Replit, and Cursor
TestFlight ranked #1 in ios-developer-tools/free across DE, GB, HR, JP, KR, and US. Replit ranked #1 in five countries and #2 in JP. Cursor ranked #1 in JP, #2 in GB and US, #3 in HR and KR, and #4 in DE. Similarly, Paprika Recipe Manager 3 ranked #1 in ios-food-drink/paid in all six countries, Duolingo ranked #1 in ios-education/grossing in all six, and Kling AI ranked #1 in multiple countries in both graphics-design free and grossing. Concepts that travel across countries converge on two themes: “AI coding” and “AI image and video.”
Confidence: High
10. Utilities (361), music (332), education (323), and sports rotated; shopping barely moved (77, 92% held)
New-entry counts were highest in ios-utilities at 361, followed by ios-music at 332, ios-education at 323, and ios-sports at 272. The lowest top-10 held rates were 81% for ios-sports, ios-navigation, and ios-lifestyle. By contrast, ios-shopping had 77 new entries and 92% held, while ios-news and ios-productivity each had 90% held, making them nearly static. In sports, paid niche apps appeared consecutively: Texas Tech Official Keyboard (US #2), Radar Gun (KR #3), golf made easier (DE #5), and Snow Dice (simultaneously in three countries: US #15, GB #22, DE #27), indicating seasonal demand for sports tools.
Confidence: High
11. Paid budgeting apps occupy the top three ios-finance/paid slots in JP
現金出納帳Pro ranked #1 (+90) in JP/ios-finance/paid, まねき家計簿 - レシート・予算管理 ranked #2 (a new entry today, +84 versus the reference date), and No Spend Tracker - Save Money ranked #3 (a new entry today). Three paid apps serving the same need appearing in the top three in one day is unique to JP, with no corresponding movement in finance/paid in other markets. A savings and household-budgeting feature is the most concrete local story that can be produced for JP today.
Confidence: High
12. KR stands out simultaneously for AI search and fandom apps: Wine ID #7 in food-drink/grossing, bubble for STARSHIP #1 in overall/free
Wine ID: AI 와인 검색 entered ios-food-drink/grossing at #7 in KR, #98 in DE, and #99 in US, with KR dramatically outperforming the other markets. In the same category, Sanity - Eat at Clean Places newly entered at #1 in KR. In addition, bubble for STARSHIP newly entered at #1 in KR/overall/free. KR saw both “practical AI search” and “fandom” move on the same day, making it a market that cannot be covered on the same scale as others.
Confidence: Medium
Recommended Actions
- Make the simultaneous entry of Supercell's three titles (Brawl Stars / Clash of Clans / Hay Day) today's lead story. With the three agg:arrival records and DE's rises versus the previous report (#10 +81 / #8 +79 / #12 +72), a table showing each country's rank would stand on its own.
- After tomorrow's collection, check whether Supercell's three titles and eFootball™ / 모바일 레전드 remain in overall/grossing. If they disappear after one day, it was a one-off campaign; if they persist for two days, it is a time-limited event. That will determine the story's lifespan.
- Create a feature on the four paid ios-music/paid tools—OnPitch, CloudBeats, WEAR, and Vascular—as “music tools selling simultaneously across multiple countries.” With 332 category-level new entries and 87% top-10 held, structure it around middle-rank turnover rather than the top ranks.
- For JP, create a local feature around the three ios-finance/paid budgeting apps—現金出納帳Pro #1 +90, まねき家計簿 #2, and No Spend Tracker #3. Since other markets show no equivalent movement, it can be differentiated as JP-specific content.
- Use HR and DE, which have the most new entries (1,051 / 987), as sources for story ideas, and US, with 88% top-10 held, to validate established apps; build the reporting list around these distinct market roles.
- Treat the global apps in the top 10 across all six countries—TestFlight, Replit, Cursor, Paprika, Duolingo, and Kling AI—as permanent foundational content rather than daily stories. They do not move enough to merit daily coverage.
- Review the acquisition path for ratings to resolve 274,176 missing rating records. Currently, it is structurally impossible to assess cases such as “rank rose but ratings are low,” so the data cannot support recommendation-oriented articles.
- Because the reference date is 2026-09-02—the earliest archive date—and the limitation can only be resolved by accumulating more history, editorially state that “monthly” figures are differences between two points in time until then.
Data Quality Notes
Collection is complete. For the target date, 2026-10-02, all 468 charts in scope were collected (0 missing), and 45,701 rows were analyzed. Comparison with the previous date, 2026-10-01, is valid for all 468/468 charts; all 78/78 charts in DE, GB, HR, JP, KR, and US are likewise comparable. Because no charts were absent from the previous report, every “new entry” reflects an actual chart-rank change and includes no apparent new entries caused by incomparable data. There are two limitations. (1) The monthly reference date is 2026-09-02. While this is 30 days earlier, it is also the earliest collection date in the archive, so a full month of history has not yet accumulated. Therefore, “monthly increases” are snapshot differences between two dates, and the path between them—whether a sharp surge, gradual rise, or a decline followed by recovery—cannot be determined. (2) ratings are missing for 274,176 records, and this report is based solely on ranks and their changes. It cannot provide any evidence about rating levels or quality, and therefore makes no claim that an app is good simply because it ranks highly.



